Bubmarine: A Blue Goji VR Game Review

Posted by B.H.Butler on April 22, 2020 at 12:37 PM

Suddenly, from the deep blue depths emerges a green cloud of garbage and slime. Dr. Gee instructs the player that they should activate the vacuum attachment on the submersible arm and clear the area of pollutants. Exploring the immediate underwater landscape, the user encounters fantastic creatures and formations while cleaning the underwater environment.

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Topics: Cardio Distraction, Fitness Motivation, Gamified Fitness, exercise, mental health, fitness, gaming,, Virtual Reality, games, Infinity, eSports, gamedesign, behind the scenes, active aging

What is Dual-Task Exercise?

Posted by B.H.Butler on April 15, 2020 at 10:00 AM

One of the things that we are focusing on with the finalization of the Infinity System is the concept of dual-task exercise. In general terms, dual-task exercise is the pairing of physical activity with cognitive training. This idea is rather simple in theory but it gets a bit more complex when put into practice.

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Topics: Gamified Fitness, mental health, Virtual Reality, Infinity, active aging

How Can VR Games Be Used For Health?

Posted by Kyra Constam on April 10, 2020 at 8:00 AM

It’s no secret that games, both 2D and VR, are becoming a source of entertainment with positive effects on mental and physical behavior. Conferences with new VR tracks, like Games for Change, evidently have enough material to host such an event. The consensus that playing too many video games is bad for childhood development could become an idea of the past if these games continue to be released and used properly. The future of both health and health education could be greatly influenced by the possibilities encompassed by virtual and augmented reality. Keep reading to see exactly how games can be used for good.

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Topics: Gamified Fitness, meditation, Virtual Reality