Furiends Augmented Reality Mobile Game is Now Available

Posted by Kyra Constam on January 24, 2019 at 10:02 AM

The wait is finally over: Furiends is now ready to download for free from the App Store! Developed and published by Blue Goji, the brand new mobile game presents the opportunity to adopt a virtual dog. Thanks to augmented reality technology, your new best Furiend appears to be in your own world. Users are expected to take good care of their virtual pets by feeding, walking, training, and playing with them regularly. Besides the regular responsibilities of owning a dog, users can enjoy dressing their Furiend up in various kinds of clothing and accessories. During all of these activities, users are encouraged to take photos of their pet to save or share, which can be done directly from the app. To celebrate the launch, Blue Goji is hosting monthly photo competitions on Instagram. Furiends are always ready for an adventure, so play, train, and take your best shot! 

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Topics: Gamified Fitness, activity trackers, family fun, games, augmented reality

Virtual Reality: The Gift That Keeps on Giving

Posted by Kyra Constam on December 14, 2017 at 10:55 AM

Finding the perfect gift for Christmas, Hanukkah, birthdays, or anything else you celebrate can be a struggle. You hope to find something that the person will enjoy and actually use. It’s an added bonus if that present is good for them in terms of their lifestyle, and it's long-lasting. If you’re really stuck on what to get someone, think about something that is versatile and can be personalized. Our solution to all of the requirements would be a virtual reality set. Read on to see why giving the gift of VR would be beneficial to anyone’s future.

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Topics: Gamified Fitness, family fun, Holidays, Virtual Reality, Seasonal

How Can VR Games Be Used For Health?

Posted by Kyra Constam on September 7, 2017 at 11:23 AM

It’s no secret that games, both 2D and VR, are becoming a source of entertainment with positive effects on mental and physical behavior. Conferences with new VR tracks, like Games for Change, evidently have enough material to host such an event. The consensus that playing too many video games is bad for childhood development could become an idea of the past if these games continue to be released and used properly. The future of both health and health education could be greatly influenced by the possibilities encompassed by virtual and augmented reality. Keep reading to see exactly how games can be used for good.

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Topics: Gamified Fitness, meditation, Virtual Reality