Inside the Gojiverse: Backup on the Back-end

Posted by B.H.Butler on June 27, 2019 at 10:29 AM

As with all great organizations, there are often more people behind the front lines, turning the engine of progress and invention, than there are in the spotlight. Such a person here at Blue Goji is Matthew Brumley: our Back-end Project Lead. In other words, Matt is in charge of taking all of the fantastic, wonderful imaginings of our development team and making them function for users of our products. Without his work, none of our creations would be more than shells of great ideas. 

Read More

Topics: Insider, Gamified Fitness, exercise, gaming,, Virtual Reality, games, augmented reality, Infinity, gamedesign, behind the scenes

Inside the Gojiverse: SDK with Denys K.

Posted by B.H.Butler on June 6, 2019 at 11:44 AM

Behind every successful company, there are people who rarely make it into the spotlight, yet whose work is so essential to the growth and progress of the business, that without them almost nothing would come to fruition. Here at Blue Goji, one such person is Denys Kunytskyi.

Read More

Topics: Insider, Gamified Fitness, exercise, gaming,, Virtual Reality, games, augmented reality, Infinity, gamedesign

Inside the Gojiverse: Engine of Design

Posted by B.H.Butler on May 23, 2019 at 10:06 AM

No matter how good an idea is, it only reaches its greatest potential when realized by a master of execution. Here at Blue Goji, one of our masters of execution is Joe Singson, our current Animator and former Graphic Designer. Without his steady hand and expert artistic skills, the lovable dogs in Furiends wouldn’t have their signature cute animations that allow the user to fall in love with a virtual pet. Joe has been with Blue Goji for almost 4 years. In that time, he has helped the company in every capacity he could, growing from game tester to graphic designer, to his most recent role as an animator for both visual and auditory components of our games.

Read More

Topics: Insider, Gamified Fitness, exercise, gaming,, Virtual Reality, games, augmented reality, Infinity, gamedesign