An unforgettable year is–finally–coming to an end. To describe 2020 as only “unforgettable” is a bit of an understatement. The challenges this year brought have changed the way we work and interact, potentially for the long haul. With all of our in-person events and trade-shows cancelled in March and for the rest of the year, along with production delays for the Infinity System, our team took the downtime to focus on developing our products so that they could be in their best position when we can showcase them again. Amidst a global pandemic, our team expanded to better accomplish this goal. The past several months have seen us working from home but still working together to turn Blue Goji’s vision into reality. At the beginning of 2021, we’re reflecting on the highlights and hardships that are propelling us into a successful new year.
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Gamified Fitness,
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Fung Institute,
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This blog post was originally published September 28, 2017 and has since been updated.
Nowadays, it’s pretty hard to avoid technology. When not staring at a screen for work, you might be glued to a smartphone. There are new studies and reports pretty regularly about the dangers of too much tech. It makes sense that you may want to get away from the constant presence of technology once and awhile. Taking a total break is certainly a viable option, but you can also use your plethora of electronics to your benefit. Don’t make technology the enemy: read on to learn just a few ways to use it to your advantage, perhaps in ways you may not have previously thought.
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exercise,
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activity trackers,
mental health,
meditation,
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aerobic exercise,
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News,
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games,
active aging
It’s no secret that games, both 2D and VR, are becoming a source of entertainment with positive effects on mental and physical behavior. Conferences with new VR tracks, like Games for Change, evidently have enough material to host such an event. The consensus that playing too many video games is bad for childhood development could become an idea of the past if these games continue to be released and used properly. The future of both health and health education could be greatly influenced by the possibilities encompassed by virtual and augmented reality. Keep reading to see exactly how games can be used for good.
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Topics:
Gamified Fitness,
meditation,
Virtual Reality