Back to School with Furiends

Posted by B.H.Butler on August 28, 2020 at 11:45 AM

It’s that all too familiar time of year again, with a somehow completely unfamiliar feeling. As parents and students begin to cope with a new school year, many will remain at home for at least the beginning of the term. Among other things, this means that students will be spending more and more time using computers and other smart devices for learning.

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Topics: Fitness Motivation, Gamified Fitness, Rewards and Incentives, exercise, wellness, activity trackers, brain, health, aerobic exercise, advice, gaming,, Virtual Reality, games, Seasonal, active aging

Our Solution for VR Motion-Sickness

Posted by B.H.Butler on July 16, 2020 at 10:07 AM

It’s no secret that we see Virtual Reality as the future of gaming, therapy and–with the current pandemic–socializing. It seems like every tech and video game company is trying to innovate and elaborate the most advanced VR experiences, to make them not only more entertaining but also more accessible. While hardly a perfected medium for content and entertainment, VR has come a long way in recent years.

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Topics: Cardio Distraction, Fitness Motivation, Gamified Fitness, exercise, fitness, gaming,, Virtual Reality, games, Infinity, gamedesign, behind the scenes, active aging

PunchBeat: A Blue Goji VR Game Review

Posted by B.H.Butler on May 6, 2020 at 10:15 AM

The band keys up and the music starts. The player finds their rhythm and the song flows on. Colorful notes slide toward the player as they place each of their hands in careful position to strike each note as it passes on the beat. Consecutive hits increase their total score as the pace of the music picks up.

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Topics: Cardio Distraction, Fitness Motivation, Gamified Fitness, exercise, mental health, fitness, gaming,, Virtual Reality, games, Infinity, eSports, gamedesign, behind the scenes, active aging