It’s no secret that games, both 2D and VR, are becoming a source of entertainment with positive effects on mental and physical behavior. Conferences with new VR tracks, like Games for Change, evidently have enough material to host such an event. The consensus that playing too many video games is bad for childhood development could become an idea of the past if these games continue to be released and used properly. The future of both health and health education could be greatly influenced by the possibilities encompassed by virtual and augmented reality. Keep reading to see exactly how games can be used for good.