An unforgettable year is–finally–coming to an end. To describe 2020 as only “unforgettable” is a bit of an understatement. The challenges this year brought have changed the way we work and interact, potentially for the long haul. With all of our in-person events and trade-shows cancelled in March and for the rest of the year, along with production delays for the Infinity System, our team took the downtime to focus on developing our products so that they could be in their best position when we can showcase them again. Amidst a global pandemic, our team expanded to better accomplish this goal. The past several months have seen us working from home but still working together to turn Blue Goji’s vision into reality. At the beginning of 2021, we’re reflecting on the highlights and hardships that are propelling us into a successful new year.
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Topics:
Gamified Fitness,
wellness,
brain,
fitness,
health,
News,
Events,
Virtual Reality,
sxsw,
Infinity,
IHRSA,
eSports,
gamedesign,
Fung Institute,
active aging
2019 was quite the year for the team here at Blue Goji. It brought several significant milestones for us, along with challenges and opportunities. From our tour of marquee conventions such as SXSW and Neuroscience 2019, to the launching of our Infinity Lab with the Gerofit program at the Los Angeles VA. As a new year begins, we wanted to take a moment to revisit some 2019 highlights.
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Topics:
Gamified Fitness,
wellness,
brain,
fitness,
health,
News,
Events,
Virtual Reality,
sxsw,
Infinity,
IHRSA,
eSports,
gamedesign,
Fung Institute,
active aging
Recently, Masters of Engineering (MEng) students at UC Berkeley got the opportunity to work directly with Blue Goji’s collaborators and partners at the VA (Veteran Administration) facility and the Jordan Jumpman Store, both in Los Angeles. Their first stop was at the VA facility, and the students worked side-by-side with patients of the Gerofit Program and found themselves learning more about their mobility challenges and assisting them in the use of Blue Goji’s Infinity Treadmills.
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Topics:
Fitness Motivation,
Gamified Fitness,
exercise,
wellness,
mental health,
brain,
fitness,
health,
Virtual Reality,
Fung Institute,
active aging