Bubmarine: A Blue Goji VR Game Review

Posted by B.H.Butler on April 22, 2020 at 12:37 PM

Suddenly, from the deep blue depths emerges a green cloud of garbage and slime. Dr. Gee instructs the player that they should activate the vacuum attachment on the submersible arm and clear the area of pollutants. Exploring the immediate underwater landscape, the user encounters fantastic creatures and formations while cleaning the underwater environment.

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Topics: Cardio Distraction, Fitness Motivation, Gamified Fitness, exercise, mental health, fitness, gaming,, Virtual Reality, games, Infinity, eSports, gamedesign, behind the scenes, active aging

Blue Goji Announces A New Flagship VR Game: GoBikes

Posted by B.H.Butler on January 29, 2020 at 12:45 PM

The lights flash in sequence: red...yellow...finally green. The race is on and the cluster of speedsters explode forward, charging along the pathway to glory. The setting is fantastically colorful as the player rushes past carnivals, mountains and oil tankers, in a frantic effort to outrun the competition. Just when they think they have a lead, an ice bomb clouds their field of view and freezes them in place. They are left helpless and all the challengers pass by.

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Topics: Cardio Distraction, Fitness Motivation, Gamified Fitness, exercise, wellness, activity trackers, fitness, health, cardio, News, gaming,, Virtual Reality, games, Infinity, eSports, gamedesign, behind the scenes, active aging

Looking Back on 2019: A Productive Year

Posted by B.H.Butler on January 2, 2020 at 9:39 AM

2019 was quite the year for the team here at Blue Goji. It brought several significant milestones for us, along with challenges and opportunities. From our tour of marquee conventions such as SXSW and Neuroscience 2019, to the launching of our Infinity Lab with the Gerofit program at the Los Angeles VA. As a new year begins, we wanted to take a moment to revisit some 2019 highlights.

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Topics: Gamified Fitness, wellness, brain, fitness, health, News, Events, Virtual Reality, sxsw, Infinity, IHRSA, eSports, gamedesign, Fung Institute, active aging